Monday, 14 July 2008

biennial logo

In regards to what Stas said on friday about creating some mock up logo's/stings before the actual titles I have found the biennial site which has quite a nice logo. I've emailed them to see if I can get a vector version or failing that a higher res version (and failing that it's a lot of clicking in Illustrator tracing the type unless anyone knows what font that is, it's like a geometric-ised eurostyle but it's probably custom for the logo) Those multiple blocks lend themselves to a quick simple dropping in animation in after effects (or c4d if I'm feeling brave and have time).






Also I've done a quick poster to put in the last scene with Adam's name in lights and also gets the lads name in there again. I'll do some more signs in different formats to hang from the buildings and also I'll sort out a story board for the titles to check the order of everything is ok before I get started putting it together in a HD comp. I'm going to leave the the credits until they're all finalised, the motion's very simple so might as well just start from scratch when all the info's ready.

Sunday, 13 July 2008

Balcony and Corridor renders









Firstly images of the whole in the wall room and corridor. The next are the inside room for the balcony scene and also outside with balcony.


Friday, 11 July 2008

1st High Definition Keyed Image


hay, whats up
Im really liking how the 3d scene are coming along, and im pleased with how the keying out is going, love the nebula meteor.

keep it up.

Thursday, 10 July 2008

1st Narrative (composite and pre-vis) test

Yo all,

Here is the first narrative test video to see how the shots contribute to developing the narrative. Footage is just test composites and pre-viz placeholders.

The narrative begins at seeing the meteor strike and ends balancing on the precipice. Each piece of action is prefaced with a scene slug for reference.



Initial narrative flow points I can see needing attention (other than the digital shots indicated by the placeholders) are:

  • more footage to be reused to flesh out rooftop run (Stas has designed some great roof assets to jump over);
  • more footage to be re-used from later drops to extend the panel 10-11 drops;
  • footage of drops to be used in panel 12 composition to be purloined to show lads dropping down through the floor after coming through the window.

Feedback any other suggestions but remember to check the animatic and storyboards as the story is locked to them and we cannot now make changes. It is now a job for polishing. :-)

A sign explanation...

Just so everyone else outside the core production team realises what Matt's signs are for. They are to dress the end dereliction scene and are essentially production team in-jokes and a way for the team, who have worked very hard, to gain some (fleeting) recognition for their work actually on screen. In the final scene the action will be so fast-paced all these references will be passed over quickly but they will at least be there. We may do a tour of the street for the web and DVD to show the references.

Two final things to sort out for this scene:

1st - Jose what reference do you fancy for your sign/poster/advert?

2nd - Stas should now have a poster advertising Krakiewicz's Replacement Knee Caps. :-P

Fire Escape Room Model with Atmoshere




Created the Fire escape room, dulled down some colour and add volume light to add atmosphere. Also added fog outside to see if this helps and I think it does.

Jose's Restaurant... :)

Wednesday, 9 July 2008

A few signs...


































Been busy this week sorting out portfolios, doing client work and designing a font (why did I start doing that?) So just done these for a bit of fun, any more ideas for any more?

3D building render tests









Hi Folks. Sorry not been on-line for a while. It is all looking very good. I’ve been taking up the slack of the loss of are 3D team. This has meant my final scene has been shelved for now. I am looking forward to getting it going again. I have got the roof top finished and the corridor and cliff hanger room also complete. Dave Sci-fi Wood is not sure of the colour but I think it is very David Lynch. Keep up the good work!!!!!

Tuesday, 8 July 2008

Meteor + nebula (intro???)

I was thinking of using this for the intro... (still testing)


















Monday, 7 July 2008

First set of composite tests pre-viz

Here are the first real batch of composite tests.

All skies are tests.

All assets are placeholders and shapes indicate where 3D assets will go.

Storyboard Panel 7 - Looking up at the meteor





Storyboard Panel 8 - Running across the roof





Storyboard Panel 9 - Standing on the ledge





Storyboard Panel 10 - 1st drop (need footage for 2 more lads)





Storyboard Panel 11 - 2nd drop



Saturday, 5 July 2008

1st compositing test/fire escape pre-viz

Here is the first compositing test putting all the lads into one shot.

This is where they escape from the main building to the flat roof on the second building (the grey shapes), over a dangerous fire escape (the red shape) that has collapsed from one building onto the other. It is precarious and about 40m above street level.



Chris use this video as a guide to how the fire escape is to be used. We join the action as they are already walking on the fire escape. I've indicated bounces and collapses if you have the time to animate it. If you do have time we can precede this shot with an establishing shot of the entire collapsed escape across the two buildings and then another shot of the escape as it collapses downwards. What do you reckon? Have you the time? It would be dramatic. :-)



Dave B use this pre-viz as your guide when compositing the actual keyed HD footage together.

Stas use the rough shapes in positioning the rendered 3D building together with Chris' fire escape.

Another one


Earth


Thursday, 3 July 2008

Final Shot new renders

Latest renders of background derilict buildings



Last of the concept shots of final shot

Keying

15 hours, 6 coffees, and 4 cups of tea later I've finished keying out my lot of green screen footage!
I know what you mean Dave about some taking 5 mins and some taking hours, there were some really bad shadows on a few (not many though) and basically had to rotoscope the whole thing. Not to extent you did on the scene you showed last fri but that's mainly because I was guessing where the limbs should start and end in the motion blur.

I've put pink solids behind mine so when you go through and check them/alter them you can see where you're up to with my edits and yours, I'll give them you tomorrow (bet Dave W's not finished his ;) haha).

I read through that tutorial and it does use 'boris clouds' but I'm sure between us we can make some clouds without needing presets, the 3D modellers can probably make some cool volumetric clouds that would be best but like I said I'll give you the key for trapcode form (do you have particular? the key I have is wrong format) *Dave W don't forget to take all this out if you ever publish this anywhere, haha* on that note, has anyone heard about Virgin media sending letters out to people who use filesharing and download music, the BPI are giving names and they're sending 'educational' warning letters out, they can't do anything legally yet, but it's a bit 1984 isn't it? (I'm with virgin, I don't suppose I listen to music that the bpi would cover, but still sucks)






















Also finished putting together the design document, I guess Dave W is going to e-mail it everyone who needs it, hope you all find it useful.

-Matt

Hi

Alright chris, thanks matt for the Creative Cow tutorial.

Wednesday, 2 July 2008

Say hello to Chris Hopley

Hi all,

Chris got in before me and what an introduction he has given. Chris is a talented animator off of my FD Interactive Multimedia. I've asked him to help out on some of the sets, especially the run across the broken fire escape. Chris, like Jose, works for Sony Computer Entertainment. He will be working remotely, so say digitally hi to make him feel part of the team.

Chris, here are the reference images you'll need to help visualise what we need. I'm currently keying out the footage you'll need to work to. I'll post that to the blog hopefully tomorrow.



We will only need a section of your fire escape to be lying across the two buildings. So far I am awaiting these building designs. In the meantime use the diagram below to base your broken section on. It is approximately 45m up on the main building and laying at about 40m on the 2nd building. The final contorted shape will be informed by the keyed video footage.

Fire Escape

Hi Guys,

Looks like Ive got roped into this emense project too. Ive put together a fairly basic fire escape. Fully posable and collapsable. Let me know what you think.

Chris


Tuesday, 1 July 2008

Earth/cloud fly through tut









AE tutorial on creative cow, might be of interest for Dave Bentick as this one doesn't use any cc plugins, click here for the vid (can't view the source code to embed it) and here for how its done.

Dave W there's screen grabs of the doc (complete pages: 1,2,3,4,5&6,12,13 ) so far on my blog, the table took a while to copy across but everything else is smooth, if you get the files to me by tonight I'll have a pdf proof done for tomorrow lunch latest, probably earlier though. (send the .docs seperately from the images cos I didn't receive 6 + 7 docs, weird)

Rectifying Crap

Hi Matt,

Oops! I have cut another DVD, this time with the footage, so you can get to play with keying.

I'll drop it off to your Dad now.

The last few pages of text and images will be with you soon.

Paul is aware of all your hard work to date. We can use this project for your client brief project. Now I know which of the 2 WBL modules, I can start to tutor you on this project.

Space and sky concept images

Hi Jose/Jenny

Here are some concept images for the sky and space scene of what I have in mind for you to improvise further from:


Meteor approaches the Earth. Fiery red with long tail, sweeps down towards the Earth in an arc getting smaller as it gets closer.


POV shot as the comet approaches the Earth. Clouds close in obscuring the surface to allow the descent to be revealed by gradual close ups until clouds finally part to reveal a city roof.


Clouds gathering, turning redder, meteor about to fall through clouds

(I'll add more later today).

Hi Jo

Hi Jo,

Not heard from you for a while. What do you think of the progress so far? Do you think it would be possible to get some pick ups of the lads? If so I'll need to know soon to arrange it all.

Things will start to come together in the next 3 weeks, so do you want to arrange anything with the lads such as a visit?

Let me know :-)

First composite test footage


http://www.newmediabazaar.net/Panel39previs-blog.mov

Here is the first pre visualisation test of compositing the green screen footage into a digital environment.

It's only a test. The figure has crudely been removed from the green and the 3D environment is a simple render of a more complicated scene but it shows it can be done.

Credit goes to Dave Bentick and Stas Krakiewicz for trouble-shooting this today.