Monday, 30 June 2008

New infinity plans and Concept











concept drawings for end shot end other buildings.








































































































































position of buildings and how much is visible












postions of building on last shot





End inFINity shot street scene.

Rob: Red and Blue Buildings: Car Park and Mall

Mike: Yellow Building: Hotel.

Dave Jones: Green Building: Shop Fronts.

Steve Chabeaux: Confirm you have the time to get allocated



Stas: Brown Buildings: Leaning tower and Office block.

Design Document

Dave what do you reckon to something like this for the master layout? The initial pages can be adapted to include more text on one side then maybe a few illustrations down the side. Ignore the comment about the portrait format last night, layout ufolded itself thismorning.

I think what would be best is if you e-mail me everything that needs to go in it (even if it's at intervals) rather than you try and figure out how I'm working in InDesign. Just Word .docs for the text clearly labeled with page number and heading you want it under and the same for images, I assume they'll all be on here or flickr somewhere so just copy the urls into the document so I can source them.

I was going to treat the header type with some texture like the current 'logo' but for the time it would take and loss of editablity within the doc then it would probably be form over function.


















Just took another screengrab with the header fixed (kind of, the red strip needs resizing I know) and with some placeholder images to get a better idea of how it looks. Is roughly 2 images per section ok? Exceptions can obviously be worked into it when I have the content. Maybe page numbers in bottom right incase anyone prints it. I'll line the texture up in the background so the crease is in the centre too and tighten up the typography.
Like I say, bit cryptic when all I have to go on is headers so might totally change when the info comes rolling in.


















For the asset list can you send me the table (whatever you made it in, excel? Or just word? I have both anyway) I assume you can drop tables into ID somehow, or export the table as an image.

I also have no clue what the quick reference list would be, another table?

My Dad knows you're leaving the greenscreen CD with him, when you have your meeting with Dave Bentick can you try installing keylight into your AE and make sure it works. Despite the scale of some of my previous pirate adventures, ahem, I can't find the plugin anywhere so I need the plug and the serial/keygen on the CD.

*Edit

Just done a few tweaks to the layout to balance it out a bit... Also there's a quick motion test for the credits on my blog. It's nowhere near yet, a few ideas I had didn't really add anything, less is more...

anyway, layout:


I'm enjoying me self, sweet!



Looking good, aint got alot to say, so Ill just press on.
Any question you have for me feel free to ask. 

Sunday, 29 June 2008

More progress made


More progression has been made on the 3d side of things , i am doing the top of the building and my room again as i had errors with my room. So i am re editing it , so far i am progressing with the windows and such applying some of the requested textures to the model , i also mocked up the roof top with some scenery just for show to see what people thought of the scenery layout , i know its an early stage for mock ups of the assets but i did it just to see what it would look like.

Saturday, 28 June 2008

Design Document Info

Hi Matt,

The info needed for the design document will be:

  • Overview (page 2)
  • The concept (page 3)
  • The format (page 4)
  • Style and technique (page 4)

  • Set 1: Description (page 5)
  • Set 1: Initial research (page 5)
  • Set 1: Suggested textures (page 5)

  • Set 2: Description (page 6)
  • Set 2: Initial research (page 6)
  • Set 2: Suggested textures (page 6)

  • Set 3: Description (page 7)
  • Set 3: Initial research (page 7)
  • Set 3: Suggested textures (page 7)

  • Set 4: Description (page 8)
  • Set 4: Initial research (page 8)
  • Set 4: Suggested textures (page 8)

  • Set 5: Description (page 9)
  • Set 5: Initial research (page 9)
  • Set 5: Suggested textures (page 9)

  • Set 6: Description (page 10)
  • Set 6: Initial research (page 10)
  • Set 6: Suggested textures (page 10)

  • Asset list & deadlines (page 11)
  • Quick reference guide (page 12)

Use A4 landscape. 12 pages approx.

It will be heavily illustrated. If you design a layout with those sections I'll sort out the content on Monday. It will be a PDF.

Decayed Signs and posters











Just grunged up anything relevant I could find from last year and knocked up a couple of new ones from old elements (like this one). Stas if you want to grab them off my blog for the scene.

If any more are needed just give me some examples of types of shops you want and I'll knock some type based signs up

*Edit - Some research and development screens regarding end credits now on my blog.

-matt

Friday, 27 June 2008

Result

"Hello Matt. Of course you can use the poem. I'm glad that you asked though.

I hope your videos come out well, you all do the best of your abilities,
and you get a good grade on your project.
If possible would there be a way you could show me the project after
its all over and handed in and all?

Good Luck!

- Casey "EastPhilly" Kandel (APK)"






Poem

Just e-mailed that guy(?) about the poem asking permission to use it in exchange for credit and world fame haha, hopefully he'll respond favourably. I've lost count of how many parkour websites I've had to register with now, I'll be getting invited to the christmas party!

Did everyone who needed them get the texture photos?

Dave W is this info document basically just to present all the concept art, diagrams, photos, screengrabs so far? Might be best if you do a quick list of everything that needs to be enclosed so I have an idea of where to start, e.g if it should be in any sections or subheadings?

I talked to Stu about his MA project and that seems simple enough, I'll be able to do something nice for that I think. Hopefully he'll throw in a copy for my portfolio seeing as he's getting cheap labour, not as cheap as you mind ;)

Dave Bentick just had a quick mooch for keylight for mac but no luck so you'll have to put the plugin and key on the CD for us if that's ok? Gonna watch some tuorials to swot up before I get the footage on monday.

Stas I'll have a look through my folders for any signs or logos and post the images on my blog over the weekend, I designed an eastern brush/western blackletter fusion type font during the last term so I'll make a new one from that too.

I think that's it, good luck with the workload everyone
-matt

Dereliction Before and After




Shots of Photoshop work looking at main central feature of final Fin Shot

First stills from composition chroma keying











OK, There are a few issues with the footage, however Im really pleased with the way this turned out.
Ive also had to learn more techniques to achieve a decent key in after effects.
This scene was very slow and difficult to achieve, but it can be done just need a little patience.
Even thought it looks good, theres still some tweaking to be done.
got shut of the lights.

enjoy!

the blogs looking good by the way.

Thursday, 26 June 2008

Narrative visual and spatial reference

For everyones' reference I've put together a visual and spatial path through the main building to show where the different scenes take place. This hopefully will help everyone visualise how the storyboard actions flows around the building.

I'll add another diagram to show the end scene soon.



Click on the image to enlarge.

Wednesday, 25 June 2008

At the risk of breaking blogspot...

...Another quick title video update:

I've done a quick test of how the/a poem could be implemented to set the scene before the film starts, I've kept the texture but desaturated it to separate the 2 parts and build tension



oh by the way, my crb clearance form came today, so I can work with the lads... (oh wait, filming's all but finished, ha.)

Building shape & scale guide

For scale and rough shape reference use the following images as a guide.

The secondary building on the left is 14 storeys high. Each floor is 4m and the total height is 56m. Think contemporary London office buildings like the Gerkin for how the glass on the front could look. This is a glass building.

The main building is 28 storeys high and is like a New York early-Twentieth century skyscraper without a pinnacle top. It is flat roofed. The corners are stepped out and there are a variety of flat roofs on each level. Each floor is 4m and the total height is 112m.

The shapes are just a suggestion. Improvise on the theme.

Parkour Poem

Sorry to keep posting random crap, I'm at home waiting for a client to send me info for a proper job so I'm trying to fill my time with possibly useful stuff...

Just found this on a parkour forum, it is someone's signature.
I think something short and simple like this would be perfect for an introduction, not too verbose but it gives an insight as to why traceurs practice what they do and almost like a uniting mission statement/maxim. If we want something like this perhaps between us we could come up with something similar though I'm not sure it should be altered for the sake of it; and I might be better e-mailing the author and asking for the right to use it and credit them? The only line I'm not so keen on is the scars part because from what I've read you shouldn't really be putting your body through things it can't handle and getting injured?

"The World. My Playground.

The Streets. My Home.
The Architecture. My Inspiration.
The Fear. My Motivation.
The Sweat, the Scars, the Pain. My Proof.
My Name. Traceur."

-Casey Kandel

source:

http://www.americanparkour.com/component/option,com_smf/Itemid,159/topic,8813.msg104863/

Slow Motion Skating/Explosions

Just remembered I forgot to post this, whether it's useful or not I don't know, but it is very cool. Has that kind of desaturated grungy city feel running through it and some great CG explosions and dust...

http://youtube.com/watch?v=vHX8jezNBTk




Titles motion test 2

Titles

I've been experimenting with my initial development with regards to the title sequence. More explanation on my blog.

I know the titles and credits will only be discussed as a group later on but I want to keep experimenting with this so I have a clear head of what I can technically do and tighten up possible compositions and sequences to make things easier in a month or so. I still like the idea of having a type based introduction to parkour to explain the video, even it is fairly cryptic/poetic. This would obviously lengthen the titles somewhat and determine if I treat it as such or just as a 5-10 second sting/logo. Also we need to determine what text from the credits needs to be at the beginning (cast, director, production?) but like I said that's for another time.

Textures

I'm going to manchester at about 6am tomorrow to try and get some city shots before it gets too manic, then off to salford and outskirts to try and get more grimey textures. I am concerned that because a lot of the scenes are indoors and as I don't know of any derelict houses round mine I won't be able to provide the whole set of textures from the pics tomorrow, but with some photoshop layering perhaps we can produce original images for the interiors once we know exactly what textures we need for the assets. Alternatively I found a few more free grungy texture sites yesterday that will help (on the pc not my mac, I'll post them a bit later)

Vid...



Click the image below to see some stills as the video is only 2MB and crapped out with compression
























-Matt

Revised Storyboard

Just thought I'd best show the additions of mood I've added to the storyboard so everyone can keep up to speed were we're up to:








Hallway reference suggestion



Using the corridor image I sourced as visual reference, this is how the POV corridor digital shot could look. The footage of the lads running may be shot as a pick up early July.

Building/City Scape reference images




http://sparklejet.typepad.com/exuberance/images/2005-02-Empire-State-Building.jpg





http://www.igougo.com/images/p133919-New_York-Empire_State_Building.jpg





http://www.e-architect.co.uk/new%20york/jpgs/empire_state_building_amcrmar07_13.jpg





http://neoite.net/db2/00109/neoite.net/_uimages/Main_space.jpg





http://x48.xanga.com/6efc526058430183816431/z140824730.jpg





http://www.cinecon.com/nycpan1-sm.jpg





http://nickgray.net/images/IMG_3323_gehry.jpg





http://www.igougo.com/images/p103272-New_York-Empire_State_Building.jpg





http://www.thecityreview.com/5avsky1.gif

Tuesday, 24 June 2008

Concept skies

Yo,

I thought I'd show some basic sky concepts. I'm engaging Jose Flores to work on the sky animations. A very talented student, currently he is working in the Brighton Sony Computer Entertainment office so he will be working remotely. I've just put these together to help him visualise what the skies will be like. They are based upon the concept paintings that Dave Ball sourced. The redness is not right yet but it is enough for him to work on. I am emailing him a revised storyboard where I have added the skies to the sketches.

Schedule updated

Week 2: 23rd - 29th June
Priority:
panels 12-16 flat roof and windowed interior; meteor test; building texture photographs; then pre-viz models for rest of movie.

  • Environmental design [Tasked: Jenny and Dave Ball]
  • Compositing [Tasked: Dave Bentick]
  • Friday 11:30 C431 - Production meeting to discuss and review project.
    Need to sign off panels 12-16 pre-viz, and to set targets for next panels

Week 3: 30th June - 6th July

  • Environmental design [Tasked: Jenny and Dave Ball]
  • Compositing [Tasked: Dave Bentick]
  • Friday 11:30 C431 - Production meeting to discuss and review project.

Week 4: 7th - 13th July

  • Environment rendering and videos captured. [Tasked: Jenny and Dave Ball]
  • Compositing [Tasked: Dave Bentick]
  • Friday 11:30 C431 - Production meeting to discuss and review project.

Week 5: 14th - 20th July

  • Compositing [Tasked: Dave Bentick]
  • Friday 11:30 C431 - Production meeting to discuss and review project.

Week 6: 21st - 27th July

  • Editing [Tasked: Adam Hamilton]
  • Friday 11:30 C431 - Production meeting to view edited video.

Week 7: 28th July -

  • Post-production and credits [Tasked: Dave Bentick & Matt Frodsham]
  • Friday 11:30 C431 - Production meeting to view final version of video. Discuss and decide soundtrack ideas. Lock video off for scoring/sound.

Great developments!

Hi all,

Some ace developments, love the infinity design. Just had a couple of questions one being, do we still need extra time with the lads? Only three weeks left of term now and would need to plan when we could go out. Also do you want a title from us because I can get that sorted this week? Dave and Jenny what are you gaming references (if thats the right phrase!) as I am writing the statement for the Biennial also this week. I will post it up here before I send it though so feel free to comment.

New inFINity neon

Great font which realy adds to the 3D process and Effects.

Meteor test

Here a quick video i've put together with the test render's of the meteor I'e done. This a new one since I've been unable to find the old version.

Enlarged inFINity image

Here is a an enlarged and to scale image, Have added green screen background. Might be slightly of colour from volume lighting.

Monday, 23 June 2008

Great minds!

Hi Matt,

Great minds think somewhat alike!

Here's is Stas' test rendition of the sign.



I'll get a anamorphic 16:9 shot of it and chromaDave can use it as a test for the final scenes.

inFINity

Quick mock up of what the sign at the end might look like, obviously the 3D version will have some nice extrusions and texture rather than my rubbish wacom sketching and image stretching - see my blog for more interesting/boring stuff related to the typography and the flat illustrator image.













-matt

Sunday, 22 June 2008

Scoring

Hi Jo,

Thinking about the score for the film. I was sourcing a student who is a musician to discuss the score. So far he's not been in touch.

Alternatively you are a mate of Tom from Music Tech and the Hotpots fame. He's rather handy musically. What do you think about engaging his help?

Just a thought.

PS I have receipts for Dave and Jenny's rail travel from last Monday to get to you. I've emailed you my address. Reply with your address and I'll get it to you.

re: scene tasks

Yes thats fine by me. I'm only going to manchester/salford on thursday because it fits in with something else but I'll try to get to liverpool earlier in the week and make a start, there'll be more variety then too. I've just remembered there's a 'manchester eye' type ferris wheel near urbis so can get some good arial shots from that if it's still there (assuming it's considerably cheaper than the london eye to go on!)

I think if anyone who needs the textures (just dave will do at the moment I suppose then share it from there) can bring in either a laptop or a large pen drive to grab the photos off me on friday that would be easier than me trying to find hosting and time to upload so many large images.

In the mean time I'll start sketching out some ideas and playing with type for signwriterStas' sign :)

-matt

Saturday, 21 June 2008

First main scene tasks

Just to quickly confirm what was discussed at the really energetic and highly creative production meeting on Friday.

We are to concentrate this week on nailing the elements for the storyboard panels 12-16 for Friday.

Dave Bentick (aka chromaDave) is to composite the footage for these scenes together to make a clear action sequence. He is to use Dave Ball's concept model below to help composite the lads jumping through the window. (chromaDave don't worry about resizing the image, it's just a test).


Note: chromaDave can we arrange a meeting on Tues/Wed the work-in-progress, just so I can discuss the composition of the lads with you? Can you concentrate on getting the lads composited together within each type of shot (close up, medium, wide) and from each angle for that meeting? Also you left your monitor adapter in C431 last Friday.

Dave Ball & Shaun to concentrate on building basic models for all the assets we discussed, but concentrating upon the flat roof with windows and interior of room. If you get all those fleshed out before Friday, please then attempt the rest of the asset list.

Jenny Hope you're feeling better? Can you concentrate on the meteor sequence following the animatic (see post below) for Friday. The test you did a while back looks good and certainly is near what we need.

Matt you know what type of textures we are looking for so you know what you're doing. If you can stay a bit later after the next meeting then we can talk about the more graphic design based areas of the project.

The next production meeting is at 11:30 on Friday. Last week's ran to 2 hours and we were still going. It would be beneficial if everyone could keep a flexible afternoon in case things do go on. Would this be problematic? Feedback to me so I can gauge our time together.

I'd like to welcome Shaun to the team. He hit the ground running and came up with some great suggestions on Friday! Lovely stuff.

I won't be in work until Tuesday as I am in Edinburgh for a PhD meeting at Edinburgh College of Art. All summer Stas and I will be based in C431. That's it for now, I will have web access so I'll keep checking the blog.

Thursday, 19 June 2008

Credit List (so far)

I thought I'd better start compiling a credits list after the team had grown last Monday. This is not definitive and job titles can change so feedback would be good.

As it is:

Story
Dominic Andrew
Matthew Fitzhenry
Aaron Ross
Phillip Smith


Directors
Adam Hamilton & Dave Wood

Producers
Dave Wood & Joanne Millea

Cast

The Freerunners:

Dominic Andrew
Matthew Fitzhenry
Aaron Ross
Phillip Smith


Production Design

Conceptual/Graphic Design
Matt Frodsham

Art Direction
Dave Wood

CG Team

Lead 3D Environment Artists
Jenny Swann & David Ball

3D Asset Creation
Shaun ?

Compositor
Dave Bentick

CG Supervisor
Stas Krakiewicz


Camera

Camera Operators
Steve Webster & Adam Hamilton

Camera Grips
Mike Farrall & Andrew Sarsfield

Technician
Nikki Rose from Toxteth TV

Freerunner Supervisor
David Ball

Post-Production

Visual Effects
Dave Ball
Dave Bentick
Jenny Swann
Jose Flores


Editor
Adam Hamilton

Original Music
?

Resources

Props
De La Salle School

Camera Equipment
St Helens College's Media Centre

Green Screen Facility
Toxteth TV

Thanks to

Sarah Jones
Stan Talbot

This project was achieved through the collaboration between
De La Salle School's art department
and the creative students from
St Helens College's undergraduate degrees:

BA(Hons) Entertainment Media Design
FdA Computer Game Design
FdA Graphic Design

and graduates from:

BA(Hons) Digital Arts
BA(Hons) TV Production
FD Interactive Multimedia



A De La Salle/St Helens College Production



Supported by funding from
Liverpool Biennial 2008

© De La Salle School/St Helens College 2008
All rights reserved.

Wednesday, 18 June 2008

Green Screen Footage (Rough Cut/Not Composited)

Hi all,

Here is the best footage of the green screen day edited into a rough narrative order by our star vid-guy Adam. The panel numbers refer to the storyboard.


Green Screen rushes 16/6/08
@ 10 mins total (may take time to buffer)

The footage is now with our star chroma-guy Dave to do a rough composite to show how the action will look.

Just for context here is the rough animatic of the storyboard to make sense of the above footage.


Animatic (silent)
@ 2 mins total

Jo We may need to do some pick ups in a week or so to plug some narrative gaps (just running, stepping, standing etc.). I am sure we can use ICDC's green screen facility for these which will be free. Would the lads be available? Could you upload a photo of the lads in line just to record their clothes for continuity?

Our star-environmental team Dave and Jenny have a list of asset scenes that need building and our graphics star Matt has been out photographing buildings for reference to use in the city scape.

As for the star field for our meteor (get my constant referencing to stars now?) I have an idea to co-opt Jose Flores in to work on the opening scene. I am reserving that decision for after Friday's production meeting.

That's all for now until Friday.